Publisher: Activision
Call of Duty 4: Modern Warfare is different to all previous
Call of Duty games, as it moves the action out of the World War II era and into the modern day. We have used the full version of the game with the 1.6 patch applied.
The game runs on a proprietary engine, which includes features like true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field. Unlike most triple-A games that were launched late in 2007,
Call of Duty 4: Modern Warfare only uses a DirectX 9.0 renderer and, given the realistic nature of the graphics, it proves that there's still life left in the old dog!
For our gameplay testing, we did a 90 second manual run through in the second mission of the game. All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the multi-GPU configurations, but was disabled for all single GPU cards.
Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.
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ATI Radeon HD 4870 X2
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ATI Radeon HD 4870
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Nvidia GeForce GTX 280
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BFG Tech GeForce GTX 260 OCX Maxcore
-
Zotac GeForce GTX 260 AMP!
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HIS Radeon HD 4850 IceQ 4 TurboX
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Powercolor Radeon HD 4850 PCS+
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Nvidia GeForce GTX 260
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Nvidia GeForce 9800 GTX+
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ATI Radeon HD 4850
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ATI Radeon HD 3870 X2
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Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 280
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
ATI Radeon HD 3870 X2
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Zotac GeForce GTX 260 AMP!
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 260
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
ATI Radeon HD 3870 X2
-
Zotac GeForce GTX 260 AMP!
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
ATI Radeon HD 4870
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
Nvidia GeForce 8800 GT
0
10
20
30
40
50
60
70
80
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
ATI Radeon HD 4870
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
In
Call of Duty 4: Modern Warfare, the HIS Radeon HD 4850 IceQ 4 TurboX manages to trade blows with Nvidia's GeForce GTX 260 when anti-aliasing is disabled. However, once AA is turned on, the GTX 260's superior memory bandwidth and pixel filling power gives it an advantage. With this in mind, HIS's overclocked 4850 is quite a bit faster than Nvidia's closest competitor, the GeForce 9800 GTX+.
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